
No numerical bonuses/penalties for size such as to ability scores or skills like existed in 3.5.Here is how we are handling it as we go forward. My player settled on playing a Sprite Paladin with the Oath of the Ancients. Otherwise, I don't see any glaring issues that arise purely from having a smaller size. For a Tiny creature, halve these weights. ForĮach size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. Larger creatures can bear more weight, whereas Tiny creatures can carry less. The target of your grapple must be no more than one size larger than you, and it must be within your reach.Īnd if you're playing with carrying capacity rules, he would be able to carry less (PHB 176): He is also unable to grapple medium creatures (PHB 195): Remember that another creature’s space is difficult terrain for you. In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. He would also be able to move through spaces occupied by hostile creatures as if it were difficult terrain (PHB 191): You can rule that a weapon sized for an attacker two or more sizes larger is too big for the creature to use at all. The only special rule for tiny characters that I could find is the following (DMG 278):Ī creature has disadvantage on attack rolls with a weapon that is sized for a larger attacker. Would there be any special considerations for getting Advantage or Disadvantage if you are a Tiny character, for example? Is there a better way to do this that fits more seamlessly in 5e game mechanics? Are there any pitfalls or potential unbalance that I may not be seeing if I go with this approach? Is there a more 5e way to do things?

Have you tried applying the old size adjustment rules from 3.5e (swapping a Str penalty for a Dex boost, increasing AC and to-hit, bonus to stealth, etc.) in a 5e context? I may just like those rules because they were what I used the last time I had to deal with this situation. Is adapting from 3.5e to 5e a good option? Even using normal daggers would be cumbersome, since the grip would have such a large girth compared to their tiny hands. I just can't picture a tiny creature (probably about a foot to a foot and a half tall) being able to wield a longsword that nearly twice as tall as they are, even if they had to use two hands. The main problem I have with the suggestions above is from a standpoint of verisimilitude.


I was wondering if there is something in the actual rules of 5th edition Dungeons and Dragons that I have missed. I found some homebrew ideas, here and here, but I am not totally sold on their suggestions. For a class he is trying to decide between a Ranger or
TINY PLAYER 5E MANUAL
The entry in the Monster Manual and thought it would be fun to Rules for combat advantage, he wants to play a Sprite because he read
TINY PLAYER 5E HOW TO
I have found what seems to be a balanced race build here, but I can't find any official rules for how to handle a tiny character, which is not surprising, since this race is homebrew. I have a player who is wanting to play a Sprite character. Are there any official rules for tiny characters in 5e?
